The BCT exhibition is in two days time and we have moved into the setup stage. We do not have access to the Chroma Key Room until tomorrow morning and as a result have been focusing today on our studio space and supplementary material.
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Monday, 29 October 2012
Synthesis: Pre Exhibition
The BCT exhibition is in two days time and we have moved into the setup stage. We do not have access to the Chroma Key Room until tomorrow morning and as a result have been focusing today on our studio space and supplementary material.
Synthesis: DVD
Similar to the brochure, we thought it would be a good idea to create a DVD showreel to hand out to interested parties. We have invited several industry professionals and outside parties to the upcoming exhibition, who if interested will be given a copy of our exhibition showreel on DVD. This allows us to give tangible artifacts to these interested parties, and offer them to re-access the exhibition content without needing to follow the digital breadcrumb trail. The easier the better, and once again, the more exposure the better.
QR Code directs to www.fantailstudios.co |
Synthesis: Brochure
For the upcoming BCT exhibition, we decided to produce a tri-fold brochure containing information on our process creating the installation, and a slight variation of the contextual statement. The aim is to give audience members/ participants both a memorable experience within the installation itself, and a memento to carry with them. The more exposure the better.
Here is the brochure design created by Lee Simpson, another member of Fantail Studios.
Here is the brochure design created by Lee Simpson, another member of Fantail Studios.
Thursday, 11 October 2012
Synthesis: Concept Statement
The installation officially has a name -'Synthesis'.
After the jump is the conceptual statement for the installation. Read more if you're interested.
Projection Mapping: Fabrication
With this project one of my learning objectives was to spend a bit more time in the 3d Labs developing an understanding of the construction process. The fabrication aspect of the installation was left in the very capable hands of Chris Starkey, but i was lucky enough to find some time to join him and get my hands dirty.
It was an awesome opportunity to spend some time doing something a little bit different. The large scale of the structure meant that construction was actually quite a impressive feat to follow to fruition, and being part of it gave me my first point of pride in the project to date.
It was an awesome opportunity to spend some time doing something a little bit different. The large scale of the structure meant that construction was actually quite a impressive feat to follow to fruition, and being part of it gave me my first point of pride in the project to date.
Wednesday, 10 October 2012
Projection Mapping: Concept Drawing
Concept drawing for a less 'abstract' more 'throw as much detail in viewers faces' concept. Heavy on negative space which works well with the projection mapping, to create animated natural elements from the geometric synthetic canvas. Like the idea of dense population within the space and love the idea of creating a miniaturized ecosystem within. Not so great is the lack of synthesis involved and the reliance on very obvious representations with the visuals.
Would love to do this one anyway just to see it in action.
Would love to do this one anyway just to see it in action.
Projection Mapping: Visuals (-development)
We began the process of discerning what would actually be going on within our canvas. This stage took a remarkably long time, and was something we all found difficult. We are still working on this at the day of formative assessment.
The main difficulty is the idea of using graphics that work together form both aspects, but are individual enough to stand out and make their point. We are also aiming to use visuals which are abstractions of the concepts themselves, as opposed to direct representations of synthetic and organic elements in action.
With the organic elements we looked at various forms nature takes in its construction, things that are elegant but display intelligent aesthetic and structural qualities. The formations of beehives and spider webs were discussed and More obscure patterns were discovered such as the shape of frost as it forms, and the movement and lines of bamboo.
The main difficulty is the idea of using graphics that work together form both aspects, but are individual enough to stand out and make their point. We are also aiming to use visuals which are abstractions of the concepts themselves, as opposed to direct representations of synthetic and organic elements in action.
With the organic elements we looked at various forms nature takes in its construction, things that are elegant but display intelligent aesthetic and structural qualities. The formations of beehives and spider webs were discussed and More obscure patterns were discovered such as the shape of frost as it forms, and the movement and lines of bamboo.
With the synthetic side we looked into light formations often found in time lapse photography and cityscapes captured at night. This video I took a lot away from, due to the simple methods it uses to build a realistic cityscape using very little composition, it essentially relies on the negative space to form the buildings, and is amazingly effective in painting the picture.
Tuesday, 9 October 2012
Projection Mapping: Spitballing
Potential concept for the installation. Would it be possible to run the projections down onto the floor and up onto the ceiling? would this restrict interaction? Would it be technologically feasible Do we have the right equipment in the studion to pull it off?
The space in the Chroma Key room already has some really interesting shapes on the ceiling with pipes and grates and whatnot. It would lend itself really well to the projection mapping technique.
The space in the Chroma Key room already has some really interesting shapes on the ceiling with pipes and grates and whatnot. It would lend itself really well to the projection mapping technique.
Projection Mapping: Concept Development
"I would like to think it uses engaging, friendly, and absorbing visuals and sound to afford people the opportunity to get lost in its relative simplicity, and interpret its meaning for themselves."
The competition aspect has been completely scrapped. Our installation was now to focus on the collaborative aspect of the group environment. The collaboration was not to be directed in any way but instead, this was to develop (or not ) through people interacting with the installation and see what develops in what ways, and from what action (or lack thereof).
This in a way reflects the idea of nature and man collaborating to create. It is not forced but it is registered that in the long run, development is easier when working with the elements as opposed to going against them. It is important however to not emphasize the architectural component of the creation in the installation. It is present of course, but it is not intended to be a focus. We are walking a fine tight-rope with our conceptual backing, and how we choose to represent it.
Monday, 8 October 2012
Projection Mapping Progress: First Big Step
Concept Sketches for Various Structure Designs. |
The biggest complication with projection mapping, is also what makes it an interesting technique. It allows you to essentially create negative space within the projected surface, therefor manipulating the surface without doing so at all. This poses problems however when adjusting the angle from which the surface is viewed, if you imagine a large transparent box with a smaller box levitating inside, the smaller can be viewed from any angle and will remain fixed from from the viewer perspective. When implementing this effect with projection mapping however and projecting the smaller box onto the surface of the larger, not only will the image not rotate when the viewer moves around the object, but when viewing from a corner not aligned with the projection the faces will be aligned incorrectly and will not make sense within their given space.
Tuesday, 2 October 2012
Projection Mapping Studios
Some interesting Studios that are using projection mapping techniques at a commercial level.
Michael Hodgson is an Auckland based video artist. He is a co-founder of the New Zealand interactive video production studio 'The Dub Module'. They have worked for major clients such as Louis Vuitton, Vodafone and the IRB World Cup showcase.
For more information check their website. http://www.thedubmodule.tv/
I definitely did not start this course with the intention of becoming involved in public installations as a chosen medium, however the more we as a group pursue this avenue and develop skills related to public installations, the more I realize that this is a very viable option. The fact that there are studios out there working in this field and killing it makes me excited about the prospect of pursuing it further. The fact that they are specifically employing 'Creative Technologists' is pretty sweet also.
Michael Hodgson is an Auckland based video artist. He is a co-founder of the New Zealand interactive video production studio 'The Dub Module'. They have worked for major clients such as Louis Vuitton, Vodafone and the IRB World Cup showcase.
For more information check their website. http://www.thedubmodule.tv/
Advanced grid-based Projection Mapping Technique
Here are a few more videos which further display the technique we will be integrating into our installation.
Mute is your friend.
Mute is your friend.
Projection Mapping Research
Projection mapping is the process in which an irregular surface is orientated with projected video feed, in order to create a 'moving canvas'. This allows objects to utilize negative space to alter the viewed surface.
There are many ways projection mapping is put into practice. This method utilizes a human subject within the environment to act out a scene.
Semester 2: Projection Mapping. Initial Stages/Ideas
We decided as a group that our next project would be another interactive installation. We had developed an interest in what we could produce with emerging technologies in this area, and were excited about the idea of developing applied learning of the installation medium.
To this end we decided to produce an installation that was focused around utilizing interaction on a broader scale. We wanted to create something that could potentially be left in a public space, where it would grow and develop relative to the amount of audience interaction, potentially without the audience being aware of their interaction at all. Whereas last semester we produced an installation which relied on one person syncing in with the apparatus to register specific movements, this semester we would focus on the sensors picking up movement across a wide area, essentially allowing many people to directly interact with the installation as opposed to just one.
To this end we decided to produce an installation that was focused around utilizing interaction on a broader scale. We wanted to create something that could potentially be left in a public space, where it would grow and develop relative to the amount of audience interaction, potentially without the audience being aware of their interaction at all. Whereas last semester we produced an installation which relied on one person syncing in with the apparatus to register specific movements, this semester we would focus on the sensors picking up movement across a wide area, essentially allowing many people to directly interact with the installation as opposed to just one.
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